Western
- Earthbound: Spiteful Crows that like to steal Cookies.
- Earthbound: Belch Monster. It's a pile that puke that attacks you. Seriously.
- King of Thorn: Regular Ol' Bats.
- Parasite Eve: Have some not-so regular ol' bats as well. They're mutations of the normal ones.
- Suikoden: Blade Bunnies. No, really. They're bunnies with axes. They throw the axes at whoever is within range and they have pretty good aim. They can also be found within the western border of the Southern District.
Eastern
- Beast Wars: Some crabs scuttling around the Eastern/Southern border.
- Multicolored rabbits in Wreck-Gar's Junkyard.
- Parasite Eve: Some mutated rats crawl around in the sewers and in dark, abandoned warehouses, and they have no problem with jumping to attack. About the size of a large dog, their bites are vicious and they send fireballs from their tail. But don't worry, they're easy to dodge.
Ocean/Marine Life
- Sharktopus: I…don't remember if we had an actual sharktopus or if I imagined it SOURCE NEEDS CITATION
- A four-eyed Fur Seal pup lives on the northeastern parts of the shoreline.
Northern
- Generator Rex: EVOs in the PLAINS (see All Districts for info)
- Suikoden: Wild Boars are running around somewhere — sometimes right where the plains meet the city streets. They will run anyone down if they get the chance to do it.(Info listed within). The Holly Boys can be found bouncing around here. They just bounce and hit.
Southern
- Some gray birds that fly in a circular motion.
- Wildlife in the Virginia area (deer, groundhogs, rabbits, et cetera).
- Gunnerkrigg Court: Open meadows near the Western border might sport a herd of laser cows. They keep the grass trim. Just like real cows! Only with lasers.
- Suikoden: there are a couple of monsters from Suiko-verse about the city now:
- Holly Boys run around in the general forested areas. (Listed within) They bounce and hit you.
- Neclordias lurking in the deep wooded areas. Please don't get seduced by them. Lacking undead lackies, they summon and strike with a bolt of light.
All
- Final Fantasy VIII: Arrived during the Lunar Cry event. After terrorizing the city for a few days, the monsters migrated to the areas outside the Northern, Eastern, and Southern Districts of the city. They can be found and fought there at any time.
List of Lunar Cry Monsters
- Behemoth - Extreme caution required. Has access to powerful physical and magical attacks. Use physical attacks, and be prepared to heal in case of counterattack.
- Cactuar - Very fast. Ignores Evade, Protect and Defend. Weak against Water.
- Elnoyle - Uses magic and Tail Needle, which causes heavy damage. Weak against Wind. Earth elemental attacks miss.
- Fastitocalon - Looks like a fin swimming in the ground, at first. Weak against Lightning and Earth. Absorbs Water, halves Fire.
- Imp - Uses powerful magic. May cast Holy on defeat. Weak against Holy, immune to Earth, halves Poison.
- Iron Giant - Steel armor makes it hard to damage. Uses sword. Casts Protect and Shell around 50% health. Weak against Lightning, immune to Poison.
- Malboro - DO NOT APPROACH WITHOUT STATUS DEFENSES. Can cause all status abnormalities. Weak against Fire and Ice, immune to Earth, absorbs Poison.
- Snow Lion - Uses Ice Breath when angry. Absorbs Ice, weak against Fire, Wind, and Earth.
- T-Rexaur - Alive since the beginning of time. Use caution. Weak against Ice, resistant to Poison.
- Torama - Uses magic attacks while sitting. Becomes aggressive when low on health; more powerful (Blaster attacks) when it stands. Resistant to Poison.
- Tri-Face - Only the middle head is real, but the other two still bite and spit poison. Absorbs Poison, weak against Fire and Holy.
- Turtapod - Attacks with magic and sharp claws. May change into defensive mode to protect itself.
- Generator Rex: A dozen different types of EVOs that arrived during the EVO Invasion event. Much like the Lunar Cry monsters, these creatures rampaged throughout Nautilus for a few days before retreating to the city outskirts. They can be found and fought at any time, though the danger of nanite contamination for those free of nanites is possible in the case of wound-to-wound contact, or if EVO saliva, blood or other fluids come into contact with mucus membranes of the uninfected (such as if blood gets in someone's eyes or mouth). Cybertronians may also be infected via EVO blood invading their fuel lines. (In canon, nanites don't actually infect the mechanical, so this is something we decided on based on Cybertronians having an active life force (the spark) and on how Nautilus operates.) If you would like your character to get infected, this is possible. Just be sure that you clear turning with the mods ahead of time so the shift doesn't interrupt another event and because the change will ping almost the entire GR cast, Rex especially, and force them to drop whatever they're doing to go deal with your character. By default, all non-canon GR EVOs are curable.
List of EVOs
* EVO Crocs – Big, mean and fast in the water. EVO crocodiles have six legs, ending in webbed feet that help propel them through the water and after potential prey. Their jaws are fang-lined and their long tongues are split to have multiple ends, possibly to grip their prey like a slimy hand and help draw it into the croc's open mouth. Juveniles tend to be bigger than regular crocodiles and adults are even larger than the late great Tyrannosaurus Rex.
* EVO Trees – Just as animals and humans can mutate with the influence of active nanites, so can plants. These EVO trees are a lot more lively than their non-mutated counterparts, having several red eyes dotting their trunks. They can be quite foul tempered and have been known to not only use their branches to attack, but their writhing, snake-like roots as well. Be cautious, they're quicker than you think!
* Flying Piranha – These ravenous EVO fish swim in schools just like regular piranhas, however they can also leap out of the water and use their long, wing-like pectoral fins to fly for short distances. Their pelvic fins have evolved into sets of spindly legs, three on each side of the body, allowing them to land and attack their prey with two rows of long teeth. Their jaws are powerful, able to tear the siding off boats and rip into propellers and engines.
* Ghost Cat – Originally mistaken for the ghost haunting an abandoned hotel, this angry kitty was actually the owner's pet until nanites mutated it into an EVO with an unstable form. As a cloud of nanites, it appears as gray smoke with a mind of its own. When the nanites cluster enough to form a body, it takes on a feline shape roughly the size of a rhinoceros with long claws, sharp teeth, a powerful whip-like tail and a rounded head with no visible eyes. This EVO is agile, wily and difficult to combat due to the fact that it can easily dissipate and form up again at will. More than one exists in Nautilus, but they are quite rare and difficult to find, preferring to haunt the deep Southern forests and the scattered empty buildings around the area.
* Incisorax – These primarily green, insectoid EVOs move about on four spindly legs and have circular shaped mouths lined with long, outward pointing fangs. They are aggressive and territorial with surprisingly good jumping and climbing ability. Attacks usually come in the form of biting and ramming. Not one of the more intelligent EVOs out there, but still dangerous enough to present a problem for anyone unprepared to deal with them.
* Larvus – This EVO has the appearance of a gigantic flea. It ranges in size, sometimes as small as golden retriever while at others as large as a compact car. Larvus are able to climb walls like spiders and spit a web-like goo meant to confine their prey.
* Lilant – An EVO that likely began as an ant or termite, this car-sized monster is a strong burrower who can dig down through both dirt and asphalt. Its strong jaws and big teeth make it a beast you don't want to underestimate, as it can easily bite into objects as large and heavy as cars and toss them around like toys. Provoking it may cause it to charge and use its head like a battering ram.
* Juvenile Death Bunny – Surprisingly, these creatures aren't much bigger than their unevolved relatives, though they can be a good deal more temperamental and know how to hold a grudge like no one's business. Unlike the gray furred EVO rabbit already in Nautilus, this variety has pink fur, only four legs and an under bite with large fangs on the lower jaw. They are herbivores and may destroy property in search of food or shelter. If treated with a bit of kindness, it is possible to handle them without consequences. However, they are still wild animals and when threatened, react aggressively by biting and clawing.
* Gnasht – Running in packs, these EVOs appear to be a mix of rodent and canine with strong, fang-filled jaws and paws with non-retractable claws. Fast and agile, they are built to run down prey. It would seem they also have an unusual attraction to anything with an electrical current running through it, such as underground power cables, which they will dig up and chew on.
* Rhinor – Much like a regular rhinoceros, this EVO is covered in gray, thick, armor-like skin and possesses a large horn, although instead of merely topping its snout, the horn tops its entire head. It is not difficult to earn the wrath of this beast; it is highly temperamental and when angered, will charge fearlessly at a target to either gore it or trample it to death. Fortunately, unlike many of the other EVOs invading Nautilus, this one is an herbivore and will not be eying Wakened as a source of food.
* Scorthius – A scorpion on steroids that ranges from the size of a dog to the size of an SUV dependent on age. Preferring to stick to warmer areas and nest underground or in caves, this EVO will fiercely defend its territory if disturbed. Much like a regular scorpion, it has large pincers attached to its two most forward limbs and a tail with a poison stinger. Most people don't tend to even think much about the poison, however, since the larger Scorthius possesses a stinger that can kill before the poison can act; the spear-like tail end is long enough to impale a grown man through the chest.
* Wild Turkey EVO – These large, flightless bird-like EVOs are roughly the size of ostriches with purplish skin and dark gray feathers. Armed with fang-lined beaks and large talons on each foot, these feathered terrors are easily able to run down the average human and will not shy away from attacking anyone they feel might be encroaching on their territory.
- Tales of Vesperia: Recent additions to Nautilus after Yuri Lowell and Raven arrived.
List of monsters
- Rhybgaro - This unicorn-like golden monster only appears when it rains. They got hunted for their horns, because they have a high value. If you're not careful, they dash you over. Resistance = Holy / Weak = Dark
- Raptor - These actually look like giant flying bunnies, with their ears as wings instead of a new set. They like high places like mountains and usually stay out of reach. Except you go too near or smell especially good. Resistance = None / Weak = None
- Squirrigle - Hopefully you never did anything bad to their small squirrle friends or destroyed any of their homes. These squirrle-like monsters are a bit bigger and fatter then normal and will try biting your feet. Often seen in open plains or near woods. Resistance = None / Weak = None
- Hammerbeak - These birds appear on open-plains in the night. Their beak looks like a hammer and hurts like one as well. So try not to get hit by it, it could stun you. Resistance = None / Weak = None
- Superstar D - One of the six star-shaped monsters. This one appears most likely in the night, near or inside forests. If all six colors are assembled, they'll build some kind of SuperheroMonster Team. They make squeaky noises when hit. Resistance = Holy / Weak = Dark
- Filifolia - Who wouldn't love to suddenly have an angered dandelion plant following you around, because you did something unutterable bad. It's habitat is usually in the woods. This one is in full bloom and if it doesn't try to hit you with it's leafs, it'll use spells instead. Resistance = Earth / Weak = Fire
- Teethee - These merman look like hammerhead sharks holding an anchor-like weapon. Their eyes wiggle with every movement, up and down, up and down. It may be distracting, so take care not to get attacked by their weapon or their tail. They actually like it pretty cold. If there is snow or it's snowing, I would be careful. Resistance = Water Weak = Fire, Wind
- Rabbigo - Pink bunny-kangaroo-hybrid. Funnily enough, they appear especially when it is cold outside. Resistance = None / Weak = None
- Gentlegolem - In contrast to Gentleman, these actually have lots of muscle-mass. Yes, they are still tall, but they sure have one hell of a Hulksmash. These appear in windy places near mountains. Resistance = None / Weak = None
- Clukkit - Angered any frogs or chicken recently? Hope not, because this frog-chicken hybrid has a mean head -> stomachache smash. Resistance = None / Weak = None
- Recent Novembers have brought up the appearance of hand-shaped crayon turkeys that look like they've been drawn by a five-year-old. When touched, they turn into real turkeys. There was a 50/50 chance of getting "real" turkey as oppose to one that tastes like wax.
- Although a few of the creatures from the Suikoden canon are sprinkled about certain city districts, the Unicombie (yes, you read right) is found in all districts. They may even appear more frequently than the resident city unicorn Elizabeth, but they are nowhere near friendly and pure. Or alive, for that matter. And yes, everyone can see them, virgin or not. They won't surround you with bursts of ghost flame and warp you into oblivion, but they will attack head-on with that ghostly burning horn of theirs. Try not to get stabbed. (More info within)
- The presence of Star Wars characters contributed to the appearance of a herd of wild Bantha. Thankfully there are no Tusken Raiders to be seen.