| Israfel Oleski | ||||||||||||||||||
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"There are no happy endings, only happy moments in time."
History
Due to a little accident with a phylactery, this is a very long story. It will be added later.
Personality
Israfel is driven by two things; the desire to understand the universe and the desire to change it. As such, she is extremely curious. If you find yourself being interrogated by Isra, don't take offense. It means she finds you interesting. She is also something of a Devil's Advocate, quick to question anything or anyone labeled as "Good" or "Evil".
While she tends to present a formal and proper demeanor, it is just a game. She will not be offended by crude behavior, and she may on occasion try to surprise her associates with a sudden casual act of her own.
Israfel has a broad sense of humor and a very even temper. She is, however, rather aloof. Emotional attachments do not come easily for her, in part because she's gotten used to outliving her friends.
She approaches the recent change in her life with an open, optimistic mind. The workings of Nautilus remind her of her former experiments with magic, which she was unable to complete. She views Waking as a second chance, and has quite a bit of hope for the future.
(I will add to this once she's had a chance to display more of her personality traits in the game.)
Abilities
Before Awakening, Madam Oleski was a well-practiced magician. She made a living off her lucid dreaming spells, and was also fond of turning herself into animals.
Currently, she's not yet regained any of these abilities, but she is working hard on relearning her shapeshifting.
Relationships
Israfel is still new to Nautilus and hasn't gotten to know her neighbors yet, but she's working on it.





